Wednesday, 15 May 2013

Banana Anyone.......Complete!

Yesterday, I promised to give you an update on my banana texture which I was demoing for our students.

There are a few things I want to tweak a bit more but for my first ever time painting a banana skin I think that it came out pretty well!

Here it is...

The completed banana as of yesterday afternoon.

The completed colour texture map.

Tuesday, 14 May 2013

Banana Anyone?

I sometimes look at what I do in a day and think this is strange. Today is one of those days!

At the moment I am teaching texturing at South Seas. Today we have been looking in great detail at banana's, each of our students for homework had to find and bring one in and analyse what makes a banana look like a banana.

They then have to paint a texture for a 3D banana and infuse all of the gathered banana essence into their textures. All the while I have been demoing the process to them. 

Here is my results so far, I will update again at the end of the day with the final result of a days worth of texturing!

I love animation...

Progress render.
and here is the colour UV map so far.

Progress Colour UV Map.

Thursday, 9 May 2013

Big Guy Texture maps breakdown

Second post in one day, awesome!

I have just completed a breakdown sheet that breaks apart the shading network for the Big Guy head n shoulders rig. I will be using it to help explain my texturing process and teach my students how to go about creating a shading network for a character in Maya next week.

I hope you get something out of it too...

Big Guy shading network breakdown.


Quick Update

I have been kept extremely busy at work of late getting ready for the next series of classes that I will be teaching. As always I have also been hard at work creating new teaching resources and improving the resources we already have.

The latest piece that I have completed is a new texture for our "Big Guy" rig which we use during the key animation module. This is a close up head and shoulders version that can be used for facial acting and dialogue. For his texture I have gone for a more feature quality look which I am quite happy with.

The spaceman rig is also now officially complete after a few small bugs found during testing phase. I am also happy to report that he is now an official South Seas animation rig which will be used during classes and he will also be the star of the school short film project this year!

I am super excited about this development and for one cant wait to see the short start production or see the animation that our students will be creating with him.

In the mean time I will still be animating with him in my spare time, so keep you eyes peeled for more updates to come.


BigGuy Bust from Geoff Ind on Vimeo.

Thursday, 2 May 2013

Future Projects...

Hello everyone,

I am still waiting on my Spaceman character's rig to be completed by my rigging guru. I have been working with Dan closely to ensure that all of his controls allow for a really wide range of expression and character. So far the rig is looking uber cool. I just cant wait to get into posing, which should be happening very soon. So keep your eyes peeled for that.

In the mean time while I wait, I have been really busy at South Seas preparing for the next set of classes I am teaching with our first year group. I have also been mulling over a few sequences that I want to use my new rig in. I'm nearly there with a few idea's and I'll start boarding it up on paper soon.

I have also been steadily adding a few more projects to the list of things that I can move on to when the spaceman is complete. In my last post I shared a character design that I want to develop more and use in a short story that my wife and I came up with. I also recently designed another character that I hope to learn more about rigging for character animation with (mainly because he is very simple rig wise). Hopefully if I pick up more of the rigging process I can get more of my characters ready for animation in the future.

Anyway here he is!


Snail Turnaround from Geoff Ind on Vimeo.