Thursday, 9 May 2013

Big Guy Texture maps breakdown

Second post in one day, awesome!

I have just completed a breakdown sheet that breaks apart the shading network for the Big Guy head n shoulders rig. I will be using it to help explain my texturing process and teach my students how to go about creating a shading network for a character in Maya next week.

I hope you get something out of it too...

Big Guy shading network breakdown.


No comments:

Post a Comment